Based in Canberra Australia
Forget everything you know about first-person shooters: Void Bastards asks you to take charge, not just point your gun and fire. Your task is to lead the rag-tag Void Bastards out of the Sargasso Nebula. You make the decisions: where to go, what to do and who to fight. And then you must carry out that strategy in the face of strange and terrible enemies.
On board derelict spaceships you’ll plan your mission, taking note of the ship layout, what hazards and enemies you might encounter and what terminals and other ship systems you can use to your advantage..
Move carefully through the dangerous ships, searching for supplies and manipulating control systems. React to what you find - will you detour to the generator to bring the power back online or will you fight your way into the security module to disable the ship’s defenses? Choose carefully when to fight, when to run and when just to be a bastard.
Use your hard won supplies to improvise tools and weapons, from the distracting robo-kitty to the horribly unstable clusterflak.
Navigate your tiny escape pod through the vast nebula. Flee from void whales and pirates, and politely avoid the hungry hermits. All the while you must keep scavenging for the food, fuel, and other resources that keep you alive.
Void Bastards features a 12-15 hour campaign that you can complete with an endless supply of prisoners, each with their own unique traits. When one dies, another steps forward to carry on the fight. Don’t worry though, as any crafting progress you’ve made is retained from one to another.
In 1999, System Shock 2 redefined the first-person shooter as something more than just “run and gun”. In 2007, BioShock built on that to create a world and narrative of a depth that hadn’t been seen before. Now, from the development director of BioShock and System Shock 2, comes a brand new kind of strategy shooter hybrid that takes the Shock lineage into new territory.
Void Bastards challenges you to lead a rag-tag group of prisoners home through the myriad dangers of the Sargasso Nebula. How to do so is entirely up to you as you both craft a long term strategy for escape and play out the missions into derelict spacecraft you come across.
Void Bastards takes the simulational first-person shooter to new places by letting you both set your own goals and then carry them out in real time. Succeed by mastering moment to moment shooting, stealth and tactical skills as well as understanding when and how to use them in order to achieve your goals. There's no omniscient voice in your ear telling you what to do. Void Bastard players solve their own problems.
Add this uniquely new take on the FPS to a stunningly rendered world that draws its look from graphic novels, a shedload of novel weaponry and tools, a host of bizarre enemies both mechanical and biological (and don’t forget to throw in a deranged computer) and you have the makings of a classic.
- Navigate a hazard filled nebula, choosing which ships to enter and which to avoid.
- Calculate your odds before entering a wreck, equipping the best tools for the job.
- Plan your mission using a ship map, taking account of power plants, warp chambers, security system s, radiation leaks and other features of he interactive environment.
- Outfight mutant crew, security robots and other enemies using poison darts, rifters, robotic pets and whole host of other jury - rigged tools.
- React to evolving scenarios, reassessing whether to push through to the ship's cafeteria or escape back to the pod without any food.
- Escape with your loot, whether it be warp keys to evade nebula hazards or torpedoes to fight off pirate frigates. • Grow your prisoner, choosing what traits to keep and what to erase.
- Craft new tools and upgrade old ones as you work your way to the nebula’s core.
- Continue with a new prisoner and a new suite of traits when you die - but enjoy keeping all the tools and upgrades that your predecessors crafted.
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About Blue Manchu
Blue Manchu is an indie team of industry vets dedicated to making unusual, original games that always have a strategic twist. Headed up by Jonathan Chey, one of the co-founders of Irrational Games, our first product was the collectible card game homage to retro RPGs, Card Hunter. After learning how to develop persistent online free-to-play games, we’re following that up with a single-player first-person shooter - because why not?
Headquartered in Australia, Blue Manchu works with talented people from around the world.
Blue Manchu Team
Art, Design Dean Walshe
Art, Design Irma Walker
Art, Design Jay Kyburz
Art, Design Ryan Roth
Sound, Design Cara Ellison